The School Year with Printshop * The Wizard's Revenge
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This year, in addition to teaching fourth class, I have access to sixth class for half an hour each week during schooltime, and also run after-school LOGO classes for them. With fourth class, it has been possible to attemptarangeof computer activities - wordprocessing, an adventure game, use of a database etc. , all of which ran on a BBC Master Compact. Many of our computer activities run in tandem with other classwork, and the pupils work in groups, pairs, or individually at the computer. Since sixth class had limited access to the computer, I wanted to provide them with some activities which did not require regular access to the computer. In this regard, we were greatly helped by a gift of software and a printer (both suitable for an Apple lie computer) which were no longer needed by our secondary school. The software included a package called Printshop. For the 1992 Student Computer Fair, we decided that fourth class would exhibittheir adventure game The Wizard's Revengeand thatsixth class would display some of the work (e.g. cards for special occasions, posters for school events, etc) they had produced using Printshop. The Wizard's Revenge was fourth class's first adventure game. It is divided into two sections, the first of which serves as an introduction to the game. We viewed this together as a class and the pupils en joyed it thoroughly. They liked the sound effects - auntie snoring, waves lapping against the shore etc. Afterwards, working in pairs, pupils were allowed to re-run this section, working in ten-minute shifts. My kitchen timer came in useful here: it relieved teacher and pupils of the need to 'clock-watch'. The option of being able to switch off the sound minimised the disruption to normal classwork. The second part of the game takes place on an island. A map is displayed,
and pupils select a location by entering co-ordinates. Four tasks must
be completed and four passwords collected. Only then can the Dragon
King be rescued - the object of the game. Once again, pupils worked
in pairs for ten minutes at a time. It took anything from three to six
such sessions to complete the game Much off-line work took place, i.e. away from the computer. Pupils wrote stories and poems about wizards, and illustrated these with pictures. I challenged them to devise board games based on the task at the swamp, and a few pupils produced games that worked. Mathematical topics included shape recognition, co-ordinates, time, left and right orientation with 90 degree angles, and symmetry. Pupils also wrote critical assessments of the program , and they had several criticisms. In particular they found the ending rather an anti-climax. Having survived swamps, mountains, lakes, monsters, and wizards, they felt they deserved more than mere congratulations! Both classes were keen to participate in the Student Fair, and there were plenty of volunteers - even for the less glamorous tasks of serving tea and washing up. Those that represented their classes reported back after the event, and recommended it wholeheartedly to their classmates. Samples of the work, together with the plaques awarded at the Fair are now proudly displayed in the school entrance hall, and act as an encouragement to other pupils. |
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The School Year with Printshop On the morning of Saturday 28th. March, we made our way to the CESI Student Fair in Marino. We were a bit nervous - it was our first me going to the Fair. ft was different to what we expected; we arrived to find one big room packed with computers. We set up our computer, but soon the power was cut out through overloading. Ten minutes later power was back again, and we started exhibiting our project, The School Year with Printahop. It consisted of many ways to create your own cards, banners, signs, and letterheads. Fourth Class also did a project called Wizard's Revenge, which was an exciting adventure game. We enjoyed many other computer activities, such as Teacher Attack, Super Golf, and Castles of Adventure. The graphics were good and we found them good for our age group. Teacher Attack was a game in which you tried to beat the teacher in many ways. Super Golf is based on LOGO, which we also learned in school. We liked Castles of Adventure because it is great fun for all ages. Mr. Brennan, the Minister for Education, was the special guest of the day. He presented each group with a plaque. Our photographs were taken as we received our plaque. We enjoyed the Computer Fair very much and hope other people get the chance to go there. |
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The Wizard's Revenge We were chosen to go to the Student Computer Fair in the Marino Institute There are two different parts to this game, the beach, and the island. Before you go to the beach, you have to do a few jobs around the house.The second part of the game is the island, where you have to get four passwords in order to rescue the dragon king from the evil clutches of the wizard. There were a lot of different projects at the fair, with both primary and secondary schools. The secondary school projects were very advanced for primary school pupils. We asked a few questions but we couldn't understand the answers. People came to see our project, and they enjoyed it. The Minister for Education presented a plaque to each group. Every participant got a certificate. This is a day we will never forget.
Smarty is a very wicked wizard. He has extremely powerful magic and likes
to cast evil spells on things.I suppose he is very much like a magician,
except that magicians are |
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